AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on iOS in South America Q2 2024
Discover the performance trends of the top 5 Entertainment Mascot Games on iOS in South America during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the top 5 Entertainment Mascot Games on iOS in South America displayed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:
Minion Rush: Running game from Gameloft saw its weekly revenue fluctuate between $302 and $512, peaking towards the end of May. Weekly downloads remained relatively stable, averaging around 9.5K, with a notable spike to 11K in the final week of May. Weekly active users showed a slight decline, starting at 44.9K and ending at 40.3K by the end of June.
Sonic Dash: Fun Endless Runner by SEGA experienced a modest revenue range, peaking at $466 in late April and stabilizing around $328 by the end of June. Weekly downloads varied, with a high of 6.7K in late May and an average of approximately 5.5K. Active users fluctuated slightly, maintaining an average of around 84K, with a small dip in mid-June.
Sonic Mania Plus - NETFLIX from Netflix, Inc., a new entrant in the market, showed a decline in weekly downloads from a high of 13.8K in early May to 3.3K by the end of June. Revenue remained low and inconsistent, peaking at $51 in mid-May and dropping as low as $6 in mid-June. Active user data was not available for this period.
Hello Kitty Nail Salon by Budge Studios demonstrated steady revenue, averaging around $1.5K weekly, with a slight peak at $1.7K in early June. Weekly downloads showed a decreasing trend from 5.7K in early April to around 3.1K by the end of June. Active users exhibited minor fluctuations, averaging around 19K throughout the quarter.
SpongeBob: Get Cooking, another title from Netflix, Inc., had low revenue, with a peak of $39 in late April and generally staying below $35. Weekly downloads decreased significantly, from 3.8K in early April to around 2K by the end of June. Active users also saw a decline, starting at 35.7K in early April and ending at 33.7K in the final week of June.
These insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance data.